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Kindling

KINDLING

global Game Jam 2021

about kindling

A team of two programmers and two artists set out to create a light hearted resource management game themed around the 2021 Global Game Jam brief, “Lost and Found”. The result was Kindling, an adventure to help save a crew of kindlings stranded on a desert island before their fire burns out.

Project Goals

Create a playable game within 48 hours

  • Fire System - Fire timer goes up and down based on player input

  • Minimum 3 controllable characters. Players controls them to execute tasks

    • Pick things items

    • Put items in fire

    • Point & Click character select and movement

    • Highlight selected character - Visual Feedback

  • Moveable isometric 45° camera

  • Win and Lose conditions

Features

Within the 48 hour time limit, our group was able to include every one of our project goals. We continued to push ourselves and included more features such as:

  • Advanced Fire System - Multiple fires can be placed at once

  • Harvesting Resources - Cutting and mining animations and progress bar

  • Character Inventory - Unique for each of the three controllable characters

  • Pause Menu - Options for Tutorial, Resume, and Quit

  • Easter Egg - Characters can be set on fire

Asset Sheet

These assets were made for Kindling. The sheet includes:

  • Character and Character Animation (3 images)

  • Buttons and Icons (13 images)

  • Inventory Items (10 images)

  • Trees and Stumps (6 images)

  • Rock Formations (11 images)

  • Boat and Shipwreck (6 images)

  • Shoreline (4 images)

the team

Programmers - Matthew Bofenkamp & Phil Donahue

Artists - Ashley Chen & Nitesh Sridhar

Additional Screenshots